apreis@aischool.org
apreis.com - for presentation information
Rule #1 - Focus on Student Learning, NOT on Technology
- Does technology do things TO us, or FOR us?
- Every It project or decision must ultimately benefit instructional outcomes and enhance the student learning experience
- Instruction and pedagogy must drive technology infrastructure, rather than the other way around
Rule #2 - Plan, but be flexible
- Why do we need a technology plan - Fail to plan, plan to fail
- Aligned with school mission and goals
- focused on student learning
- Incorporates input from all stakeholders
- 1-3-5 year timelines
- Drives all technology decision making
- Periodically monitored and reviewed
Rule #3 - Technology is changing, are you?
- Google Apps
- Microsoft Live@edu
- Adobe Project Rome
- Leasing equipment vs purchasing
- Educational Standards for students and teachers - ISTE
- 21st Century student outcomes and support systems
What is the role of open source and freeware in your school/district?
What is the role of Web 2.0 in your school/district?
- WikiSpaces
- flickr
- YouTube
- Google Docs
- mindmeister
- ZOHO Work
Rule #4 - Teach Concepts, not skills
- Students should be literate in technology concepts, not specific products
- Ask yourself - How useful will this be in 5 years?
Rule #5 - Teach technology across all grades and subjects
- Very few things don't relate to technology
Rule #6 - Standardize with flexibility
- Hardware and software
- Teaching and learning standards
- One size does not fit all
Rule #7 - Balance security with usability
- Excessive security creates obstacles for student learning
- The more secure, the harder to use
Rule #8 - Improve Professional Development
- Relevant
- Practical
- Just-in-time
Rule #9 - Seek Sustainability
- Improved budgeting
- Long-term planning and funding
- Sustainable growth
- Focus on total cost of ownership, not purchase price